This pisses me off. I write game reviews in my spare time and occasionally get sample products of MMORPGs. I didn’t have any issues with RF Online (thankfully, it was a good game) but asked them specifically about any potential bandwidth caps for other online games ‘like World of Warcraft.’ Now, I doubt Simon in Preston was lying to me at the time but he did say no. Which means either he was unaware or they’ve recently decided to blacklist certain ports. The whole story is quite terrifying but at least confirms the DNS outage on the 8th of May.
This line in particular made me laugh so hard I almost wet myself.
The Carphone Warehouse pride ourselves on excellent customer service and in this instance we have certainly not provided this to you. I am sorry for the upset and inconvenience caused.
The best part is indeed the comments, where some idiot (no doubt employed by our reviled ISP) starts calling him a ‘LOOSER’ and mistakes WoW for a P2P app. For those non-techies in the audience, here’s the difference simplified:
1. P2P applications are things like Kazaa (recently in the news for settling with the music industry.) Basically you have a lot of computers that tell one central computer what they have for ‘sharing.’ Users search this central database and then connect directly to another user’s computer to retrieve the files. So say I have a document that says ‘Talk, Talk ducks pigeon feet’ and you want it, you connect directly to my PC to get it from me.
2. World of Warcraft and others of its ilk are online roleplaying games. You create a character and then adventure off into a virtual world to kill things. In this case, your computer and everyone else’s computers connect to a central computer. At no point do you play the game on their system. See the difference? The massive gaping blackhole of a difference?
Also, one is a genre of video games, the other is file sharing. Hardly the same thing.